Hero
Welcome to our Hero class guide hub for the game MapleStory!
This site aims to compile comprehensive knowledge into an easy-to-follow resource for both min-max enthusiasts and trainers seeking quick tips.
Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
FAQ & Acronyms
Frequently Asked Questions
Where do I train?
Check the Hero Discord (link at the very bottom of this page) to find specific map rotations for each specific zones!What's stronger between Axe and Sword?
Axe, it has +5% damage.Do I go 1-handed or 2-handed?
Heroic: 2-handed.
Interactive: 1-handed (can use 2-handed for beginners until Umbra weapon).Does Hero need a cooldown hat?
No, in GMS it's still better to run 3 lines of str% on yout hat.
In interactive world you could technically go for -cd for more survivability/comfortability but you will have to cast skills off cd as quickly as possible otherwise you lose the value of having -cd on your hat.Do I need to job change in order to liberate the Genesis weapon?
No.How much IED do I need?
Try to obtain as much IED as possible without sacrificing other stats such as %boss dmg or %attack for it, for example on your WSE or on your familiars.
Suggested IED for CRA bosses and below: 90%+.
Suggested IED for every boss between CRA and Hard Lotus: 93%+.
Suggested IED for Hard Lotus and above: 96%+.
Calculate your total IED here: https://gmsmeta.com/apps/ied.html#Will I lose my 6th job progression if I job switch from Hero to a Paladin or Dark Knight or the other way around?
Yes, you will lose all progression besides unused Sol erda and Sol erda fragments.I don't see "enter text here" in the guide but I got a question about it!
You can always join our Discord for more details/information about Hero.I want to see "enter text here" added to the guide or want to see "enter text here" changed in the guide!
You can always join our Discord to suggest changes to the guide.
Acronyms with terminology
Acronym 1111111 Terminology
1-H
2-H
AB
AS
BB
Blitz
BSB
CD
CV
DAB
DCO
DHS
DSE
DSI
FA
FD
FE
Goddess
IC
IED
IS
RB
RR
SC
SI
WA
WR
WSE
One-Handed
Two-Handed
Angelic Buster (Link Skill)
Attack Speed
Beam Blade
Blitz Shield
Burning Soul Blade
Cooldown
Cry Valhalla
Decent Advanced Blessing
Decent Combat Orders
Decent Holy Symbol
Decent Sharp Eyes
Decent Speed Infusion
Final Attack
Final Damage
Furious Edge
Maple World Goddess's Blessing
Instinctual Combo
Ignore Enemy Defense
Impenetrable Skin
Raging Blow
Rising Rage
Spirit Calibur
Sword Illusion
Weapon Aura
Worldreaver
Weapon, Secondary, Emblem
Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
Weapon type
Axe vs. Sword

Axe advantages:
5% damage (additive damage %).

Sword advantages:
Job changing flexibility with Paladin.
Matching aesthetics with the class’s skills.Conclusion:
Choose Axe if you will never play Paladin and want to maximize damage on Hero.
Choose Sword if you don’t care about the 5% damage and prefer the matching aesthetics.
Choose Sword if you want the ability to switch between Hero and Paladin.Keep in mind that after you’ve reached your 6th job and want to job switch that you will lose ALL your invested resources in this system, this is why I suggest going for the Axe because you’ll most likely never want to swap to Paladin anymore because of this.
One-handed (1-h) vs. Two-handed (2h)
Heroic: 2-h weapons will always be better than 1-h weapons because we are unable (no one has yet to find a single one drop in the Heroic server from the boss that's supposed to drop one) to obtain the Terminus Defender shield and the multiplier of 2-h weapons is higher than 1-h weapons (you can find more information about this HERE) thus giving you more damage as a result.Interactive: 1-h will be better if you use a scrolled and starred Terminus Defender shield, this is an end game optimization, as a new player it's better to start with 2-h until you are able to choose your genesis weapon, by that time you choose to go 1-h and use the Terminus Defender as your shield.
How to achieve hard cap attack speed on 1-h and 2-h
In GMS, we have the benefit of 10 attack speed cap (hard cap) compared to KMS’s 8 attack speed cap.
AS 8->AS 9 = ~+7% FD | AS 8->AS 10= ~+9.5% FD.
As a Hero, hard cap can be achieved with:A 2-H weapon has a normal (6) attack speed (AS):
● Weapon Booster (+2 AS).
● Weapon Mastery (+1 AS).
● Decent Speed Infusion (+1 AS).
● Monster Park Extreme Green Potion (+1 AS and allows you to break the attack speed cap).
● Inner Ability(+1 AS).A 1-H weapon has a fast (5) attack speed (AS):
● Weapon Booster (+2 AS).
● Weapon Mastery (+1 AS).
● Monster Park Extreme Green Potion (+1 AS and allows you to break the attack speed cap).
● Decent Speed Infusion (+1 AS).See the picture below to get a better visual understanding of how to achieve 10 AS.

Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
Pet skill setup
Pet skill buff setup

Pet 1 - Skill 1: Scarring sword (very important)
Pet 1 - Skill 2: Decent combat order (very important)Pet 2 - Skill 3: Decent sharp eyes (very important)
Pet 2 - Skill 4: Spirit bladePet 3 - Skill 5: Decent holy symbol
Pet 3 - Skill 6: Nothing
Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
Oz rings
General note regarding these results below
Generalized Bossing Guide – Oz Rings (Levels 3 & 4)
Disclaimer: The following recommendations on this page are based on generalized bossing scenarios. Actual performance may vary depending on individual playstyle, boss mechanics, and party composition. For optimal results, we recommend conducting a Battle Analysis (BA) to determine the best setup for your specific needs.Current Scope & Future Updates
This guide currently covers Level 3 and Level 4 Oz Rings only. As the meta evolves and Level 5/6 Oz Rings become more accessible, this guide will be updated accordingly.When obtaining a grindstone your primary upgrade target is to upgrade your ROR4 to a ROR5, then once you have a ROR5 then aim for WJ5 and then CONT5.
If you have a ROR3/4 only

Using for origin burst only, swapping to damage ring otherwise, bursting scenarios may favor this even if the fight is long, test this yourself to confirm.
If you have a WJS3/4 only

Using for origin burst only, swapping to damage ring otherwise, bursting scenarios may favor this, test yourself to confirm.
If you have a CONT3/4 only

Keep on always.
As per usual with the CONT ring try to time your attacks in the windows where it gives you the buff such as SI+HexaRR+HexaBB and when actually bursting.
If you have a CONT3/4 but only one ROR3/4 or WJ3/4

Keep CONT 4 on always, except bursty scenarios (Gloom for example). CONT 3 vs ROR 4 only have to test based on scenario and what playstyle you enjoy most.
As per usual with the CONT ring try to time your attacks in the windows where it gives you the buff such as SI+HexaRR+HexaBB and when actually bursting.
If you have a ROR3/4 and WJS3/4


Use this setup over a CONT4 in a party setting, if solo and both ROR and WJ are level 3 and you have CONT4 then the CONT4 may feel better but probably not.
If you have a ROR3/4 + WJ3/4 + TOT4 or RISK4


BIS ring rotation.
Option 1: ROR first during origin and swap when BSB is down to WJ, then just keep rotating them (you will have origin bursts with WJ but that's fine)
Option 2: ROR first during origin and swap when BSB is down to WJ then TOT4 (Totaling Ring 4) during 2nd and 3rd burst, reset the cycle with ROR on origin.
Option 3 (situational): Do the exact same as "Option 2" but replace TOT4 with RISK4 (Risk Taker 4) in bosses such as Limbo where it's easy not to get hit, this will result in more damage than "Option 2" in Limbo for example.Test and play around with all these options yourself and see what playstyle suits you the most and does the most damage.
Usually "Option 1" will have the best results in most bosses besides your odd result here and there such as Limbo given in "Option 2".
Page last updated: March 24th 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
Link skills
Bossing link skill setup

Slot 0: Invincible Belief

Obtained from class: 3x Explorer Warrior - level 120
Level 6: Automatically activates when your health falls to 15% HP or below. Restores 35% HP every 1 seconds for 3 seconds, Cooldown: 210 seconds
Slot 1: Spirit guide blessing

Obtained from class: Lynn - level 210
Level 3: Boss damage +10%, Critrate +10%, Max hp +5%, Max mp +5%
Slot 2: Flury unleashed

Obtained from class: Demon Slayer - level 210
Level 3: Boss damage +20%
Slot 3: Solus

Obtained from class: Ark - level 210
Level 3: Damage +16%
(Activates when the combat state continues for 5 seconds. Can be stacked a max of 5 times. Duration: 5 seconds)
(When activated, damage increases by 1%, and damage increases an extra 3% per stack)
Slot 4: Wild Rage

Obtained from class: Demon Avenger - level 210
Level 3: Damage +15%
Slot 5: Terms and Conditions

Obtained from class: Angelic Buster - level 210
Level 3: Obtain a buff skill that when used results in damage +120% for 10 seconds (duration is affected by buff duration and server lag), Cooldown: 60 seconds
Slot 6: Empirical Knowledge

Obtained from class: 3x Explorer Mage - level 120
Level 6: Damage +9%, IED +9%
(When attacking, 25% chance to apply a debuff that lasts for 10 seconds, stacking up to 3 times)
(Damage per Stack: +3%, IED per Stack: +3%)
Slot 7: Thief’s Cunning

Obtained from class: 3x Explorer Thief - level 120
Level 6: Damage +18% for 10 seconds
(Upon debuffing an enemy, Damage: +18%. Duration: 10 seconds (affected by server lag), Cooldown: 20 seconds)
(Guide note: make sure to always use this together with Empiricial Knowledge)
Slot 8: Judgement

Obtained from class: Kinesis - level 120
Level 2: Critical Damage +4%
Slot 9: Light Wash

Obtained from class: Luminous - level 210
Level 3: IED +20%
Slot 10: Unfair Advantage

Obtained from class: Cadena - level 120
Level 2: Damage +6/6% (when attacking a lower level or equal level target/when target is affected by a debuff)
(Guide note: make sure to always use this together with Empiricial Knowledge)
Slot 11: Elementalism

Obtained from class: Kanna - level 120
Level 2: Damage +10%
Slot 12: Hybrid Logic (optional, can swap with Spirit of Freedom if you have survivability issues)

Obtained from class: Xenon - level 120
Level 2: All Stats +10%
Optional Slot 12: Spirit of Freedom (only use when you have survivability issues)

Obtained from class: 4x Resistance - level 120
Level 8: 8 seconds invincibility after being revived
Mobbing link skill setup

Slot 0: Invincible Belief (not required)

Obtained from class: 3x Explorer Warrior - level 120
Level 6: Automatically activates when your health falls to 15% HP or below. Restores 35% HP every 1 seconds for 3 seconds, Cooldown: 210 seconds
Slot 1: Rune Persistence (important)

Obtained from class: Evan - level 210
Level 3: Rune Duration +70%
Slot 2: Elven Blessing (important)

Obtained from class: Mercedes - level 210
Level 3: EXP +20%
Slot 3: Solus

Obtained from class: Ark - level 210
Level 3: Damage +16%
(Activates when the combat state continues for 5 seconds. Can be stacked a max of 5 times. Duration: 5 seconds)
(When activated, damage increases by 1%, and damage increases an extra 3% per stack)
Slot 4: Wild Rage

Obtained from class: Demon Avenger - level 210
Level 3: Damage +15%
Slot 5: Nature’s Friend

Obtained from class: Lynn - 120
Level 2: Damage: +5%, Activate nature's help upon defeating 20 normal monsters. Damage Against Normal Monsters by +11% for 30 seconds when nature's help is active. Cooldown: 30 sec.
Slot 6: Bravado

Obtained from class: Hoyoung - level 120
Level 2: Enemy DEF Ignored: +10%, Damage +14% against enemies with 100% HP
Slot 7: Hybrid Logic

Obtained from class: Xenon - level 120
Level 2: All Stats: +10%
Slot 8: Judgement

Obtained from class: Kinesis - level 120
Level 2: Critical Damage +4%
Slot 9: Keen Edge

Obtainable from class: Hayato - level 120
Level 2: All Stats: 25, Attack Power Increase: 15, Magic Attack Power Increase: 15
Slot 10: Cygnus Blessing

Obtained from class: 5x Cygnus - level 120
Level 10: Attack Power and Magic ATT: +25, Status Resistance: +15, Elemental Resistance: +15%
Slot 11: Elementalism

Obtained from class: Kanna - level 120
Level 2: Damage +10%
Slot 12: Innate Gift (optional, can swap with Tide of Battle if you are doing a rotation where movement is required)

Obtained from class: Khali - level 120
Level 2: Damage: +5%
Upon attacking, Recovery Chance: 100%, Recovery: 2% of Max HP/MP per sec, Duration: 5 seconds, Cooldown: 30 sec
Optional Slot 12: Tide of Battle (swap with Innate Gift if you're training in a map where you're always moving)

Obtained from class: Illium - level 120
Level 2: Activated when moving a certain distance. Max number of stacks: 4 times, Duration: 10 seconds, Damage per stack: +3% (in total 12% damage)
Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
Hyper skills & stats
Hyper skills bossing passives
Advanced Combo Attack - Reinforce

Final Damage increased by 2% for each additional Combo Orb.
Advanced Combo Attack - Boss Rush

Boss Damage increases by 2% for each Combo Orb.
Advanced Final Attack - Opportunity

Activation Chance +15% for Final Attack.
Raging Blow - Reinforce

Damage: +20% for Raging Blow.
Raging Blow - Extra Strike

Number of Attacks: +1 for Raging Blow.
Hyper skills mobbing passives (frenzy spawnrate only)
Advanced Combo Attack - Reinforce

Final Damage increased by 2% for each additional Combo Orb.
Advanced Combo Attack - Boss Rush

Boss Damage increases by 2% for each Combo Orb.
Raging Blow - Spread

Max Enemies Hit +2 for Raging Blow.
Raging Blow - Reinforce

Damage: +20% for Raging Blow.
Raging Blow - Extra Strike

Number of Attacks: +1 for Raging Blow.
Hyper stats setup suggestion for bossing
Hyper stats will depend a lot on the situation your character is in.
As a base-line I suggest you to do the following and build/change from there whatever you feel like you need, I can't really answer that question for you easily:● 10 Points in Crit Rate
● 10 Points in Crit Damage
● 10 Points in IED
● 10 Points in Boss Damage
● 10 Points in DamageHowever you could calculate what hyper stat situation most fits you at the moment at this website:
Hyper stats setup suggestion for mobbing
Hyper stats will depend a lot on the situation your character is in.
As a base-line I suggest you to do the following and build/change from there whatever you feel like you need, I can't really answer that question for you easily:● 10 Points in Crit Rate
● 10 Points in Crit Damage
● 10 Points in EXP
● 10 Points in Monster Damage
● 10 Points in DamageHowever you could calculate what hyper stat situation most fits you at the moment at this website:
Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
Inner ability
Miracle circulator strategy for rolling
Keep in mind that this is not for beginners and should only be done if you reach the mid-game or above, aim for attack speed +1 when you're just starting out since this is the most important line when going for 2-H, make sure you have several millions of honor saved up before attempting this strategy.
Focus on the thick marked text mentioned below when rolling your Bossing IA with Miracle Circulators, this roll will always be max due to this. After this you'll use your honor to roll the first line.
Guide note:
Use the following link to figure out how much honor you should be saving up for this strategy:
Best inner ability for bossing
2-H:
● Attack Speed Level +1 (most important line to aim for as a beginner so get this one asap)
● 10% Boss Damage
● 8% Damage Increase to Monster with Abnormal Status or 38% Buff Duration
Guide note:
The 8% Damage Increase to Monster with Abnormal Status or 38% Buff Duration choice can be difficult for 2-H.
I would recommend keeping whatever you get first, however if you want to min-max I would suggest going for 38% Buff Duration if your AB link isn't longer than 16 seconds without having it.
The maximum you can reach with AB link is 19.5 seconds without the Buff Duration inner line, if you reach this I would recommend going for the 8% Damage Increase to Monster with Abnormal Status instead but this is very min-maxing and both have yet to be truly tested in game against each other on an endgame Hero as of this date, this is just my own opinion and view on the case.
1-H:
● 20% Boss Damage
● 8% Damage Increase to Monster with Abnormal Status
● 38% Buff Duration
Best inner ability for training
Option 1 - Suggested:
● Drop Rate Increase +20%
● Meso Obtained +15%
● Normal Monster Damage +8% (not really important but if you like to min-max your dmg to 1shot)Option 2 (once maxed Hexa):
● Meso Obtained +20%
● Drop Rate Increase +15%
● Normal Monster Damage +8% (not really important but if you like to min-max your dmg to 1shot)Option 3 - Interactive world with Frenzy spawn rate:
● Number of enemies hit by multi-target skills +1
● Meso Obtained +15%
● Drop Rate Increase +15%
Best inner ability for boss reward room
● Drop Rate Increase +20%
Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
Legion
Legion Board: Bossing legion setup
Cookie Cutter Legion Setup Based On Prio:
Max CritDmg > Max BossDmg > Max IED > Max Buff Duration > Max Critrate > Max Str > Max ATT
(ensure max crit rate when taking this prio into account)Focus on getting every single character that doesn't give INT or LUK, here you can find the link of all possible legion block effects:
If your bad at knowing what to put where ise this useful site:
Legion Board: Endgame bossing setup layout sample

Legion Board: Training legion setup
Cookie Cutter Legion Setup Based On Prio:
Max CritDmg > Max EXP Obtained > Max Normal Damage > Max CritRate > Max Str > Max ATT
(ensure max crit rate when taking this prio into account)Focus on getting every single character that doesn't give INT or LUK, here you can find the link of all possible legion block effects:
If your bad at knowing what to put where this useful site can help you out:
Legion Board: Endgame training setup layout sample

Legion Artifact: Artifact setup
Still W.I.P. but you can use below’s setup:Cookie Cutter Crystal Configuration Based On Prio:[Crystal 1 + 2] Boss damage, DMG, Crit Rate
[Crystal 3 + 4] Crit DMG, Buff Duration, IED[Crystal 5 + 6] All Stat, ATT, Final Attack (If you prefer doing more damage)
or
[Crystal 5 + 6] Drop, Meso, EXP (if you prefer farming/training)[Crystal 7 + 8] Whatever you didn't pick for Crystal 5 + 6
Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
Critrate
Critrate breakdown
● Base Rate: 5%
● Chance Attack: 20%
● Decent Sharp Eyes: 10%
● Marksman Level 200 Legion Effect: 4%
● Night Lord Level 200 Legion Effect: 4%
● Weapon Mastery: 15%Total: 58% Critical RateThe other 42% must be made up from a combination of Inner Ability, Legion Grid, Hyper Stat, Familiar Badges and/or Link skills.
Other critrate sources
● Inner Ability: 20%
● Legion Grid: 0-40%
● Hyper Stat (levels 0-10): 0-15%
● Familiar System Ocean Badge: 1% (max cap is 3% in total)
● Familiar System Rebel Badge: 1% (max cap is 3% in total)
● Familiar System Commerci Badge: 1% (max cap is 3% in total)
● Familiar System Holy Badge: 1% (max cap is 3% in total)
● Phantom Link Skill (Level 2): 15%
● Phantom Link Skill (level 3): 20%
● Marksman Level 250 Legion Effect: 1% extra compared to Legion Effect 200 (5% in total)
● Night Lord Level 250 Legion Effect: 1% extra compared to Legion Effect 200 (5% in total)
● Explorer Bowman Link Skill (level 6): 10%
● Lynn Link Skill (level 1/2/3): 3% / 7% / 10%
● Legion Artifact: 0-20%
Basic 100% critrate setup as a beginner
Previous Total: 58% Critical Rate● Hyper Stat (level 10): 15%
● Phantom Link (level 2): 15%
● Explorer Bowman Link Skill (level 6): 10%
● Familiar System Rebel Badge: 1%
● Familiar System Ocean Badge: 1%Total: 100% critrate.Your goal is to get rid of the Explorer Bowman link skill first and Phantom Link second by trying to obtain the other crit rate sources mentioned by the most optimal critrate setup at the endgame critrate setup below.
Most optimal critrate setup at endgame
Previous Total: 58% Critical Rate● Hyper Stat Level 6: 7% (or ● Legion grid 7 points: 7% or a mix of both for efficiency)
● Marksman Level 250 Legion Effect: 1% extra compared to Legion Effect 200 (5% in total)
● Night Lord Level 250 Legion Effect: 1% extra compared to Legion Effect 200 (5% in total)
● Familiar System Ocean Badge: 1% (max cap is 3% in total)
● Familiar System Rebel Badge: 1% (max cap is 3% in total)
● Familiar System Holy Badge: 1% (max cap is 3% in total)
● Lynn Link Skill (level 3): 10%
● Legion Artifact: 20%Total: 100% critrate.Most of the time with events there are event stats, you can put 1 point into critrate there which usually results in giving you 5% critrate, allowing you to put less points into your hyper stats.
Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
Important 1-4th job skills
Key skills to take a proper look at to understand them
Here are some essential skills to focus on, as they play a crucial role in bossing. However, make sure to review all of Hero's skills in-game to ensure you're not overlooking any useful tools or abilities!

War leap (movement skill)
● Double jump skill, allows you to jump a greater distance.
● Active by double pressing your jump key.

Combo attack (toggle skill)
● While toggled, there is a chance to gain a Combo Orb when attacking.
● Grants bonus Attack for each Combo Orb.
● Right-clicking the skill will toggle the visual effect on/off.Guide note:
Make sure this toggle buff is always on, it will give you final damage which is a multiplier to your total damage!

Upward charge (movement skill)
● Launch up into the air
● Can also be activated by pressing the Up Arrow Key and Attack Key together
● Right-clicking the skill will lock it, preventing input activationGuide note:
Make sure to bind this skill to a key on your keyboard and learn to use this skill, it can save you or make you able to deal damage quicker to the boss again due to it's fast movement.
You can also use War leap while you're in the air to get extra movement.
If you regular jump while also pressing this button at the exact same time it can result in you jumping higher than usually using this skill.
I suggest right-clicking the skill to prevent accidental input activation.

Leap attack (movement skill)
● You will rapidly drop to the ground once you use this skill in the air.
● Can also be activated by pressing the Down Arrow Key and Attack Key togetherGuide note:
Make sure to bind this skill to a key on your keyboard and learn to use this skill, it can save you or make you able to deal damage quicker to the boss again due to it's fast movement.

Flash blade (movement skill)
● Dash towards enemies in a given direction.
● Can only be used when enemies are nearby.
● If no Arrow Key is pressed, you will dash towards the direction you are facing.
● While dashing, prevents you from being knocked back at all (Super Knockback Resistance).Guide note:
Make sure to bind this skill to a key on your keyboard and learn to use this skill, it can save you or make you able to deal damage quicker to the boss again.

Rush (movement skill)
● Dash forward while pushing enemies back.
● While dashing, you will not be knocked back at all (Super Knockback Resistance).Guide note:
Make sure to bind this skill to a key on your keyboard and learn to use this skill, it can save you or make you able to deal damage quicker to the boss again.

Scarring sword (buff skill)
● 100% chance to pierce the enemy when attacking while skill is active.
● Decreases Accuracy by 20% and Attack Power by 30% of pierced enemy for 20 seconds.Guide note:
Make sure it’s always up (I suggest putting it on your pet's auto buff slot) for the Pierced debuff for the skill Chance Attack.

Chance attack (passive skill)
● Final Damage (to pierced, incapacitated enemies): +25%
● Permanently increases your Critical Rate by 20%.Guide note:
Make sure the Scarring Sword buff is up constantly like I said above this skill to make sure this passive is being utilized!

Raging blow (main attacking skill)
● Instantly slash several times to multiple enemies in front of you.
● The final blow will always be a critical hit.
● The skill is enhanced when your combo orbs are fully chargedGuide note:
This is your main attacking skill, you'll be using it most of the time during mobbing and bossing.
Attacks such as Instinctual combo only appear when attacking with Raging blow.
This skill later on gets upgraded to HEXA Raging blow, check our 6th job page in the guide to learn more about this skill.

Puncture (applicable debuff skill)
● Attacked enemies have a 100% to take damage every 2 sec, for 60 seconds.
● Critical Hits deal 25% more % damage to afflicted enemies. When a party member attacks, this increases by 10%.Guide note:
Make sure this debuff is up on the boss all the time, keep in mind that this does not increase your final damage or crit dmg but it just increases your own %dmg stat by 25% and the rest of your party’s dmg by 10% on critical hits.
This skill also can be used as your mobbing skill in some maps because the hitbox is way different compared to Raging blow.
This skill later on gets upgraded to HEXA Puncture, check our 6th job page in the guide to learn more about this skill.

Enrage (toggle skill)
● While toggled, gain increased %Final Damage and %Crit Damage but reduces the Max Enemies Hit for all skills (except some summons).
● Final Damage: +25%, Critical Damage: +20%.● Reduces the Max Enemies Hit for all skills (except some summons) by 1/3. For skills that target multiple enemies, Max Enemies Hit won't be reduced below 3Guide note:
Make sure this toggle buff is ALWAYS on during bossing!
Make sure this toggle buff is NEVER on during mobbing!

Hero's will (usable skill for survivability)
● Removes certain abnormal status effects and become immune to Abnormal Status for a few seconds
● Cooldown: 360 seconds.Guide note:
Master this skill early on—it’s essential for handling future bosses, especially in tough situations. For example, it grants immunity to the stun effect from multiple attacks in the Lotus fight, and it can help you survive many other mechanics. Practice using it frequently during bossing to understand its full potential and how it can save you in various scenarios in the future.
Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
5th job
test
test
test
Link text

Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
6th job
HEXA leveling order
Sol erda limited optimized route
1
1
1
1
7
1
4
7
7
7
1
9
1
7
18
9
4
9
4
2
18
19
9
18
9
28
19
18
29
19
28
18
10
19
29
28
10
19
29
28
4
30
29
30
30
30
10
30
30
20
30
30
30
Sol erda fragment limited optimized route
1
1
1
3
1
2
1
4
2
3
5
2
6
4
3
7
4
5
3
8
6
5
9
4
2
7
6
1
8
5
7
3
1
6
9
8
4
7
9
8
5
9
6
15
2
7
16
2
8
17
3
14
18
9
15
3
2
19
4
16
15
4
10
17
16
10
18
15
17
19
18
16
26
19
27
17
29
13
18
14
19
25
2
15
27
16
29
26
17
3
11
27
18
11
29
4
26
20
12
21
27
10
20
12
22
29
20
30
30
30
30
30
11
30
12
30
30
30
Hexa stat

Hexa stat setup
HEXA stat 1 - Unlocks at Level 260First setup:
● MAIN STAT to ATT
● ADDITIONAL STATS to Crit Damage and STR
● Keep leveling your Hexa stat 1 until your MAIN STAT reaches level 3 because the cost will go up from 10 to 20 per level up.Decision point when MAIN STAT reaches level 3 of Hexa stat 1:
● Max Now: Slight damage boost to all skills.
● Delay: Focus on specific skills (for example a burst skill in order to kill a burst-focussed boss)
Whether you delay or not, you should finish Hexa Stat 1 by the time the leveling order suggests starting Hexa Stat 2.
Optimal Hexa stat 1 setup (when maxed):
Prioritize ATT > STR > Crit Damage.1
1
HEXA stat 2 - Unlocks at Level 265First setup:
● MAIN STAT to STR
● ADDITIONAL STATS to Crit Damage and ATT
● Keep leveling your Hexa stat 2 until your MAIN STAT reaches level 3 because the cost will go up from 10 to 20 per level up.Decision point when MAIN STAT reaches level 3:
● Max Now: Slight damage boost to all skills.
● Delay: Focus on specific skills (for example a burst skill in order to kill a burst-focussed boss)
Whether you delay or not, you should finish Hexa Stat 2 by the time the leveling order suggests starting Hexa Stat 3.
Optimal Hexa stat 2 setup (when maxed):
Prioritize ATT > STR > Crit Damage.1
1
HEXA stat 3 - Unlocks at Level 270 (not released yet)
1
1Guide note:
Use MapleScouter to determine the best setup for your character, you can find a youtube video explain it by clicking HERE, credits to Kobe.
Common skills

Sol Janus - Dawn and Dusk
Sol Janus:
Passive Effect: EXP Obtained
Level 30: 30% normal monster damage increase.Dusk:
Passively attacking nearby monsters when in combat.
Level 1-14 = 9 primal crystals
Level 15-29 = 10 primal crystals
Level 30 = 11 primal crystalsDawn:
Level 1-9 = 1 summon with a 60 seconds duration
Level 10-19 = 2 summons with a 70 seconds duration
Level 20-29 = 3 summons with a 80 seconds duration
Level 30 = 3 summons with a 120 seconds durationFor all levels cooldown: 60 seconds
1
1
Guide note:
This skill will solve most of our mobbing issues!
Aiming for level 10 and level 20 as soon as possible will be very nice if you like to focus on mobbing and you feel like you don’t need the damage right now!
I suggest getting at least level 1 of Sol Janus after level 1 HEXA RB, HEXA RR, FE and HEXA CV however pushing further is completely dependent on your account and personal goal.
If you need more damage then focus on the order above, if you want more lazy training or exp then go for level 10 or 20 Sol Janus.
I personally enjoy Sol Janus: Dawn a lot so I can stay in one location and kill the whole map and then when I’m looting I can replace the summons.
Hexa skills

Origin: Spirit calbiur
Channels your spirit into your sword and cuts everything down.● [Swordsmanship]
● MP Cost: 1200, invincible during casting
● Applies Absolute Bind (10 second bind with a separate cooldown than our Erda Nova bind skill).
● Chase Cut occurs 12 times which attack up to 15 enemies with 472% damage 33 times
● Final strikes occurs 48 times at the end for 470% 15 times
Cooldown: 360 secUpon reaching these certain levels you’ll gain the following additional stats for this specific skill:
● Lv. 10: Ignore Defense +20%
● Lv. 20: Boss Damage +20%
● Lv. 30: Ignore Defense +30% and Boss Damage +30%Guide note:
A VERY strong skill but with a 6 minute cooldown.
Before popping it make sure you’ve popped all your buffs and then cast it instantly.
Mastery skills

HEXA Raging blow
Instantly slashes several times to slice multiple enemies in front of you.Raging blow
● Sword of Burning Soul’s regular mode attack range is increased.
● The skill is enhanced when combo is fully charged.Enhanced Raging blow
● Instinctual Combo and Burning Soul Blade’s regular mode attack range are increased.Both Versions
● [Swordsmanship]
● Required Skill: Raging blow Lv. 40 Boost
● Max Enemies Hit: 8
● Attack: 4 times
● The final two attacks are always critical hits.
● Increased hitbox for both versions compared to the original skill.

HEXA Rising rage
Manifest the ancient warriors’ rage to destroy enemies in front of you.● 8 Lines
● Activates 4 strikes
● Max Enemies Hit: 10
● Required Skill: Rising rage Lv. 40 Boost
● Passive Effect: Hexa Raging blow’s damage is increased
● Increased hitbox compared to the original skill.Guide note:
Use this skill off cooldown with Hexa BB, except during IC bursts when you should only use Hexa RB.


Furious edge &
HEXA Beam blade
Furious edge
Your swordsmanship reaches its peak, leaving behind Sword Scars. Sword Scars are created when your directly attacking skills hit enemies a certain number of times.● When your own directly attacking skills hit an enemy 5 times, create a Sword Scar.
● Sword Scar: Deals damage 3 times on up to 8 enemies.
● When Cry valhalla, Combo instinct, and Spirit caliber hit an enemy 2 times, they count as 1 attack.
● When a Sword Scar attacks 4 times, it disappears. Up to 5 can be created.
● During Instinctual combo, up to 10 can be created.
● Unlocking this skill will also give you Hexa Beam blade.
1
1
Hexa Beam blade
Fire a sword slash in your desired direction that tears enemies apart. You can fire it in 8 directions, and if you use the skill with the arrow keys, it will be fired in that direction.
If you use the skill consecutively, you can link to Final Beam Blade.● Required Skill: Level 20 Beam blade.
● Fire a sword slash that deals damage 5 times on up to 8 enemies.
● Beam blade's damage is increased when attacking normal monsters.
● You will prepare 1 Beam blade stack every 4 seconds and you can hold up to 2.
● If you re-use the skill within 2 seconds, the next attack will be replaced with Final Beam blade.
● Final Blade: Deals damage 5 times on up to 8 enemies.Guide note:
Use this skill after Hexa Rising rage twice resulting in casting Final Beam blade, except during your Instinctual Combo's buff when you should only use Hexa Raging blow.



HEXA Cry Valhalla &
HEXA Puncture &
HEXA Final Attack
HEXA Cry Valhalla
Call upon great power imbued with the will of ancient warriors.● When Hero uses Swordsmanship skills, Sword Strikes remain at the attack location for a certain period of time like afterimages to additionally attack.
● The Sword Strikes prioritize being created at the boss monster with the highest max HP.
● Common skills and 5th job skills do not activate Sword Strikes.
● Required Skill: Level 1 Valhalla.
● For 30 seconds, you cannot be knocked back by any enemy attacks and your Combo is fully charged to the maximum value.
● During the buff, gain 50 attack, 30% critical rate, 100 status resistance, and 100% elemental resistance.
● Every few seconds, activate 3 Sword Strikes that deal damage 2 times on up to 6 enemies. The Sword Strikes can be activated up to 12 times, and after they have all been activated, they will no longer appear.
● Cooldown: 120 seconds.
● Unlocking this skill will also give you HEXA Puncture and HEXA Final Attack.
1
1
HEXA Puncture
Concentrate your mind and swing your sword in front of you. The sword engraved in your soul through ultimate swordsmanship appears to materialize and attacks enemies.
Enemies hit are inflicted with a wound that deals damage over time and increases % damage when the hit is a critical hit.● Required Skill: Level 30 Puncture.
● [Swordsmanship]
● Deals damage 4 times on up to 8 enemies.
● When attacking normal monsters, damage is increased by 50%.
● Enemies hit take damage every 2 seconds for 60 seconds and take 26% increased damage when your hits are critical hits.
● When party members attack, the enemy takes 11% increased damage.
1
1
HEXA Final attack
There is a certain chance for an additional hit to be activated after using your directly attacking skills.● The attack will prioritize hitting the boss monster with the highest max HP.
● Required Skill: Level 30 Advanced final attack.
● [Final Attack Type Skill] chance to activate a Final Attack that deals damage 3 times.
Enhancements skills




Instinctual combo boost
Burning soul blade boost
Sword illusion boost
Worldreaver boost
Boosts the final damage of each specific skill that you level up.Level 1: Final Damage: +11%
Level 9: Final Damage: +19%
Level 10: Final Damage: +25%
Level 19: Final Damage: +34%
Level 20: Final Damage: +40%
Level 29: Final Damage: +49%
Level 30: Final Damage: +60%
Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
Skill sequence & rotation setup
Skill sequence setup for bossing
Setup 1:
1
2
Setup 2:
1
2
Skill rotation setup for bossing
Currently pre-sequence setup only, will update once skill sequence comes to GMS.Regular Burst Rotation without Origin:
Puncture > Maple World Goddess's Blessing > Burning Soul Blade > Epic Adventure > True Arachnid Reflection > Solar Crest > Cry Valhalla > Impenetrable Skin > Weapon Aura > Bind > ROR+AB > Instinctual Combo > Sword Illusion > Once bind ends then use Aeonian Rise.Regular Burst Rotation with Origin:
Puncture > Maple World Goddess's Blessing > Burning Soul Blade > Epic Adventure > True Arachnid Reflection > Solar Crest > Cry Valhalla > Impenetrable Skin > Weapon Aura > ROR+AB > Instinctual Combo > Sword Illusion > Spirit Calibur > Bind once Origin bind ends > Once bind ends then use Aeonian Rise.Safest Origin Burst Rotation (to make sure all your damage is 100% confirmed):
Puncture > Maple World Goddess's Blessing > Burning Soul Blade > Epic Adventure > True Arachnid Reflection > Solar Crest > Cry Valhalla > Impenetrable Skin > Weapon Aura > Bind > ROR+AB > Instinctual Combo > wait till ror has 8 seconds left > Sword Illusion > Spirit Calibur > Once bind ends then use Aeonian Rise.Culvert rotation: check the #culvert channel in the Hero Discord.
Skill sequence setup for culvert
Requiring testing when Skill Sequnces arrive in GMS
Skill rotation setup for culvert
Currently pre-sequence setup only, will update once skill sequence comes to GMS.Check the #Culvert channel in our Discord for the more advanced versions that deal more damage.Hero No Cooldown Hat Culvert (CONT4+ROR4 Edition):
Prep:
Equip CONT4 ring (make sure the CONT4 cd is over)
Use BSB + Epic Adventurer + Goddess
37s Left on BSB - Proc Fatal and keep attacking until you enter to stack ark link
36s Left on BSB - Use Valhalla
32s Left on BSB - Use IC
25s Left on BSB - EnterKeep attacking to upkeep ark link
Use AB when counter starts
Counter finishes use SI
120/80/50/20 SI
65s - BSB
60s - EA + Goddess
50s - SI + Seren + Will
35s - Swap to ROR
22s - Cry Valhalla + Impen Skin
21s - IC > ROR > AB > SI > SC
Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
Good techniques to learn
& common mistakes
Good techniques to learn
Jumping with RB
Jump + RB RB
Minimizes attack count loss from using Raging Blow while jumping.Double Jump + RB → Bounce-back Jump RB
Maintains maximum distance using Double Jump momentum while minimizing RB DPS loss.
Allows precise pattern dodging with minimal distance while keeping RB DPS loss low.Double Jump RB → Land → Immediate Jump+Direction input → Instant RB
Note: Requires precise jump timing!
RB Backstep/Backshot
Uses Raging Blow's max range for safer positioning + minimizes Weapon Aura waste.Jump+Direction key → Opposite direction+RB
Must be executed extremely fast (inputs should be nearly simultaneous).This combos heavily with the bounce-back jump technique mentioned earlier.
Mastering this opens up many applications like:Sword Illusion Backshot
Weapon Aura Backshot
Upward Charge lets you input up to 2 skills mid-air
Holding RB during Upward Charge allows 3 skills with no delay (better DPS), but requires escape angle awareness.This technique enables relatively safe Sword Illusion + Raging Blow combos
Warning: Skills may whiff if you're not proficient with directional backshots.
Understanding and mastering Blink
Hero players must master Blink like second nature.
This isn't an advanced trick - it's fundamentals you have to master.From a DPS perspective:
Use it for precise positioning (avoid overshooting and wasting jumps).
Minimize damage downtime.
Jump + BSB (Normal/Fixed Mode Toggle)
Activated by pressing BSB and Jump keys simultaneously (jump input slightly earlier).Allows:
Quick gap-closing while minimizing BSB placing delay DPS loss.
Reduced pattern exposure when switching modes.Pro Tip:
Using with Double Jump rebound (bounce tech) improves:
Control responsiveness.
Positioning stability.
Double Jumping with RR or Erda Nova or Worldreaver
Rising Rage's long endlag makes Double Jump + Rising Rage an easy way to build Combo Instinct stacks.Similarly, skills with longer recovery than Raging Blow (for example Worldreaver/Erda Nova/Puncture) is also more efficient being used with this as shown below.When Double Jump isn't available:
Use the previously mentioned 'Jump + RB RB' technique instead.
Deal with the long recovery frames from the skills
Hero’s skills have extremely long recovery frames with real animation cancels, forcing us to carefully use skills while predicting boss mechanics.The standard approach (as shown below) involves:
Timing skills with pattern anticipation.
Using movement to cross behind the boss.Worldreaver also carries high risk – recommend pre-casting it before dangerous mechanics appear.
Make good use of the direction-locked movement skills
Hero's Upward Charge, Rush, and Flash Blade are direction-locked skills, they always go forward regardless of directional input.Key Advantages to using these skills while being debuffed:
✓ Works under Weakness (unable to jump).
✓ Works under Confusion (reverse controls).Important Notes:
⚠️ Attack-locked -Unable to switch OZ Rings due to it being concidered an attacking skill.
⚠️ Fixed movement - Requires boss mechanics experience for optimal positioning so you won't die.
Common mistakes
Not understanding the impact of jumping while using RB
Using Raging Blow while jumping drastically reduces your attack count (approximately 3 or fewer attacks in 10 seconds).
Unless you absolutely need to jump to avoid boss patterns, you should be planting yourself and dealing consistent DPS whenever possible.
1This example showcases how some Hero players move while there is nothing going on and thus wasting damage as explained above.When you absolutely must jump (for example against Extreme Lotus), use jump + Raging Blow (then let go of your jump button) and keep holding Raging Blow to minimize DPS loss as much as possible.However, even with this method, your damage will still be lower than standing still and attacking normally.
Not frequently checking your cooldowns
Sometimes players get too focused on boss patterns or spamming Raging Blow, to the point of neglecting other skills.
While Raging Blow is your core skill, Rising Rage, Hexa Beam Blade and Sword Illusion can burst out massive damage in an instant.
Ignoring them means losing out on 1.5x~2x potential DPS off burst.
Skill alerts alone won’t always fix this, so it’s crucial to build the habit of frequently checking your cooldowns and actually using the skills together.
Not properly using your movement skills
Using Flash blade and Leap attack effectively is ideal, but if you don’t use them in the right situations you can easily die because of them.
For example, against Verus Hilla, there are times to use Flash blade and times to use Leap attack. If you just brainlessly spam Flash blade, you’ll dash into attacks and fail to counter any patterns.
In the end, this comes down to mastering boss mechanics and learning how to use these specific skills in that specific boss or watching videos of others do it and try to copy what they do.
Forgetting to use Puncture
Be sure to ALWAYS have the Puncture debuff on the boss, it lasts 60 seconds and you see the icon ontop of the boss.Puncture planning:
Pre-Buff Timing: Cast Puncture~10sec before planning to burst.
If you forgot: Use Puncture immediately when starting your burst.
When you don't see the debuff on the boss anymore: Use Puncture as soon as possible, takes priority over basically everything besides, try to just debuff it at around 55 seconds, try to get used to this timing.
Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!
Future Hero changes
GMS summer patch 2025 NEXT:
Release of 3rd and 4th mastery for Hero
Good damage buffs to Hero however we have to start getting used to casting HEXA Beam Blade now after HEXA Rising Rage instantly to be optimal with damage.
These skills have already been added to this website's leveling order and 6th job skill information and result in roughly estimated 15~18% fd (due to us not knowing the exact interaction with rank 10 attack speed) increase when both maxed.Skill sequence setups
Amazing change for Hero, already added to the guide. Allows you to put several skills into one button and by pressing this single button all the buffs you've put in this sequence will almost instantly be casted (WAY FASTER than manually buffing up by pressing them individually) and this will result in us being able to burst way faster than before resulting in more damage because we're able to attack faster.Skill changes to Final Attack:
This skill has been changed to prioritize activating on the boss monster with the highest max HP (much needed QoL).Skill changes to Advanced Final Attack:
This skill has been changed to prioritize activating on the boss monster with the highest max HP (much needed QoL).Skill changes to Cry Valhalla:
Fixed an issue where all of the sword strikes played the same sound (maybe a fix to the lag of the skill?).
KMS summer patch 2025 ???:
Slim Wonky told me there are going to be HUGE Hero buffs!
Page last updated: March 23rd 2025
All content © their respective authors. The Hero class guide hub is created and maintained by Zelpex
Consider supporting us on our Patreon to help maintain the domain and website ad-free, your contribution keeps everything running!